Most of the week has been bouncing between interviews and promoting the game through playtests. I honestly have to get to another one THE UTAH INDIE GAME NIGHT right now so I will update more in a bit.

Thursday, March 29, 2012
Heroes of Hat - Promoting
As far as sprints go this one has been a little bit more low key for me as far as my art work. I finished the Forest II level and I cam up with a new platform system for the swamp levels. Jon Futch (Lead Programmer) and myself are almost always on Skype with each other for several hours a night. We have found through this process that it has allowed us to solve problems better faster, and with a quicker feedback as if we were truly in a work place. So usually I will stay online while I work on whatever my task is and Jon while message and say hey I need something, hey I wanna do a bouncy platform what do you think would work...and so on. So this weeks question was how do we justify the moving platforms and how can they be separated from the bouncy moving platforms. So I researched more swamp plants and other artistic renditions of swamps such as Rayman Origins and others to come up with a lilly that is carried by a spinning swamp lilly. It ended up really good and already looks great in the game.
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