I have been working like a dog to build the last sets of levels. I think on my last update I was working on the forest 2 level but much has happened since then. I have finished making the cave level, castle level, and refactoring the first forest level for a longer tutorial section in the beginning. Animations have been added to the goblin to fit the new feature where players can hit each other and be stunned for a second. I think I have made around 30 models or so for these levels but none too complex. We added dandelions to the swamp level as well they look pretty good - I wish better but I am restricted by the poly count and style of the game for the level of detail.
It has been a very exhausting couple of weeks to get these levels built for todays release. TODAYS RELEASE - wow it is already here. We will be submitting late today for review so if everything goes smooth, and I'm not counting on it, we will be on the Xbox Indie Game Market soon. Once we submit I will begin moving over to making sure everyone is testing other developers games and advertising our game. I want to get a Kickstarter up to fund our submission to many of this years competitions for indie games and for swag to pass out when we do events but I need to research what we can do as far as incentives for people when they help us out.
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