Sunday, March 4, 2012

Swamp Level

last night I did a big push and got all the exporting and importing work done to make the level be able to pull in with ogre max. My job is to make everything from my end flow as smoothly as it can from me to the programmers so it takes a bit of time to do the naming conventions, file types, file path links, and then rebuilding a scene that has already been built once. The only thing that we have left is the application of a few textures for Nick's swamp level and that one is done. Once I get Jon's level layout I will begin on the art for his level and hopefully have it done by Tuesday.

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