Wednesday, February 8, 2012

Still Loving It

This has been another large week of production for me as well as the rest of the group. This week I rigged and animated a static, run, arrow shot, sword attack, jump, and two die sequences for the enemy character. I also worked with the 3 current enemy costumes, binding them to the skeleton so that the programmers didn't have any issues with trying to parent anything like the hats. I modeled our flying enemy which strange enough was a bumble bear. I have most of the rig for the dragon done but I need to find out how to do a good looking fluid motion to the tail so i'm working through  a horse tail tutorial in digital tutors that looks like it will solve the problem. I also added an attack animation for when the goblin doesn't have a hat as well as a sweet victory dance. On friday night I did commit a lot of time towards lowering polygons on the base enemy so that the combinations with the clothes wasn't too much. Even though I'm stretching myself very thin I still love getting in front of the computer and doing this job so I'm gonna hopefully have another large week of production.



This week I need to
- Finish the Dragon rig and start the animations.
- Create 2D character expressions for the HUD (fear, static, concentrated, dead, victory, attack)
- Bind the other 4 costumes that James made - after they are textured
- Rig and animate the bumble bear

We still have a large list of things to do but I'm trying to knock it all out as fast and as good as I can so I can try to help with levels. James is going to start taking them on which is still ridiculous because Greg should have had the last two done today.

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