Wednesday, February 22, 2012

Crunch Time

My priorities this week were pretty intense. I had a basis for the dragon level design but I still needed to model everything, make it look good, complete the level script and create collision boxes. I also had that large list of dragon animations that I had to take care of as well as texturing him. It took some time but those are all done as well as a few more. 

As far as making the Dragon Level look good I did a large number of art assets including a catapult, cages, crates, balconies, new pillars, stain glass windows and frames, chandeliers, new flags, and a breakable chain. I handled the textures for almost everything. I have a few 2D art assets that I received tonight that I will be adding as well as the cages need a texture. I also wanted to pose a few of the enemy characters inside the cages. 

List of Completed Dragon Animations
 triple fire blast
 tail swipe
 bite
 4 second wing blast
 regular fire blast
 epic fire blast
 down ward fire blast
 Fly Cycle
 body slam
 coming out of being unconscious
 static
 hit by lamps
 rear up and slam with two front feet
 die animation
 getting hit while unconscious
 out of breath

There was also many small things I did this week like the a animated switch, other character textures, mapping UVs for a new cliff texture, fixing some Ngons in james level, and a large amount of time spent working out the base enemy exports. 



This week I need to bind all of the costumes were on our second night of the sprint and I have finished the retexturing, rebinding, optimizing, repainting of weights, and reexporting of the Enemies with the Croc Costume, Archer Costume, Assassin Costume, Archer, and I'm working on the villager right now. 

Whats left is the rest of the villager, a new assassin texture, and the whole process for a knight costume. There is also an issue with the dragon export and the bumble bear so myself and chris will be working on that a lot tonight and tomorrow. I need to add two more animations to the Goblin - 1 for him lying in his bead shaking his feet for the menu, 2 for when he picks up a hat. This saturday James, Tom, and myself will be sitting down together and really making the levels look good with all the props and background textures that I received from Robert. Last I need to model, rig, animate, texture, export a jester bomb enemy.

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