Wednesday, February 1, 2012

Big Friggin Sprint

Well this sprint was a big one - though I think this next week is even bigger. We had a few stumbles but I was still able to get a lot done. First we had a problem with the cardboard characters - it was creating an issue with collisions and you could avoid them far too easily - so we decided to change all enemy characters to be full 3D character. The only issue is that I am the only animator, as well as, the only character modeler so I needed to create a character we could just throw a costume on to be able to be versatile in matching the looks of the other levels. I was supposed to rig him and begin animations as well but I couldn't get Greg to do his part so I couldn't get to it until last night. I was also tasked with rigging the dragon but Greg wanted to do some touch ups that never happened so i'm still waiting to get started on him.
Although I wasn't able to finish those parts of the sprint I still made it productive. I created two unique enemy characters as well as rigged an animated the snail character with a walk and spike shot.

For this week I have to get as many animations as I can completed, as well as a few more character modeling. What is still left is a flying enemy, the animations for the base enemy character, three more costumes for the base enemy, a dancing and dying animation for Zug, treasure chest animation, venus fly trap animation, and the dragon rig and animations. This week I plan to finish the base enemy, Zug's animations, treasure chest, venus fly trap, dragon rig, and the flying enemy. We decided to do a bumble bear - and for variety i will just change the textures between a polar bear, panda bear, and a brown bear. It is a lot but I'm very serious about this project and about having something on my resume - plus it helps that I love this work.


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