Although I wasn't able to finish those parts of the sprint I still made it productive. I created two unique enemy characters as well as rigged an animated the snail character with a walk and spike shot.For this week I have to get as many animations as I can completed, as well as a few more character modeling. What is still left is a flying enemy, the animations for the base enemy character, three more costumes for the base enemy, a dancing and dying animation for Zug, treasure chest animation, venus fly trap animation, and the dragon rig and animations. This week I plan to finish the base enemy, Zug's animations, treasure chest, venus fly trap, dragon rig, and the flying enemy. We decided to do a bumble bear - and for variety i will just change the textures between a polar bear, panda bear, and a brown bear. It is a lot but I'm very serious about this project and about having something on my resume - plus it helps that I love this work.




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