Ok so this week I have a lot to work on but let me first cover what I have done. This week myself and John created a finalized Player icon for the four corners of the screen. Also I finished the 3D model for the menu and mapped the menu including text, title concept, and animations, as well as pause menu concepts - so in a sense the UI is completely decided on. I also have been harassing people about the scrum sheet - but due to some confusion William will be looking into a new style of scrum sheet and have a new system by tomorrow.
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Menu Bedroom without textures |
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Title in works this need E,O obects |
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This was another concept that may be play tested for player display in case the current version is intrusive. |
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Finalized version of the player display although we have not made the decisions on points or XP, and the pages are collectables that are going to be placed in the game. |
For this week like I said there is alot. I need to create the final texture for the bedroom, create the animation for the pause menu, once I receive the main character rigged I will be animating a run, static, and attack sequence. Greg is mapping the sizes and shape of the swamp level and will be done thursday so I can begin doing some art for it. I will continue to keep on individuals in the group about the scrum after the new system is up tomorrow. Also greg will be sending me the main character model so that I can finish his hands and send him to chris for rigging.
We are still on track to a good alpha and I'm continuously talking with my leads and other individuals to ensure that we are create the essentials and working on a cohesive product.
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