Tuesday, November 22, 2011

Games "they are a changin"

Ok so again some more big cuts to the game. In an after class meeting the decision was made to stick with a standard platformer game so that we can concentrate on gameplay and not visual stimulation. Although we can create somewhat of the same visual effect with background PNG items and very simple looping animations.

My progress - This last week had a lot of work. I concepted an enemy character, cleaned it up in photoshop, then created a 3D model of it. I also cleaned up the Main character - since the original was a bit feminine. I also created a basic tunic for the goblin and created the 3D hats for him. After i fixed the character I sent him to Ryan who rigged him for me and then I animated a run, jump, and static animation. The only thing I did not get done was the decisions on the text but I did take on a few things that weren't planned so they were pushed back.

This weeks sprint I have a lot as well. I know it's a holiday but this is my baby and it will be the best game EVER!!! I need to start creating a basic attack animation for the main character, and once my other tasks are done, create specific animations for the hats. My other tasks are to create more assets for the forest level, create the other two enemy 3D characters, and animate a run, static, and two attacks for the enemy, a impact, and a die animation. It is a lot but I have been doing a lot of similar forms of animation this semester with another game I have been working on called 'Fat Knight' I don't think i can do more though. The list of the hat animations is a little daunting so I will taking it one step at a time. 

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