Tuesday, November 15, 2011

Big Cuts

Ok so this week we have made the decision to cut the alpha down to one level with all the functionality in hats that we would have had in all the levels we had planned. It was a hard call because I know that it is possible to do that much work if this was everyones priority but with the rate of production it seems far fetch to produce more than just one level at this point.


This week I did a lot. I created a flipping page book for the pause menu and the level selection menu. I also researched a bunch of texts to see what we might like for the UI. Last I took Greg's outline for the forest level and input a lot of art assets and color. Last I hounded a lot of people about there progress particularly the artist who have the least marginal amount of progress completed.





For this sprint I will be converting the hats to 3D models for the new completed characters. I will also clean  up Greg's Goblin model and as a side wish add clothing for each hat (but that last part isn't part of the sprint). I will also be adding some more text to the menu and pause menu assets. The programmers are holding off on the menu till next week so after we begin on that then I will make whatever improvements are needed to the current system. Last on my docket - I will be doing concept enemy characters for the forest and once they are cleaned up by Tom to the art style I will model and animate them.

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