Monday, September 12, 2011

Work'n on the prototype

 Ok so far the prototype is going well. I'm very fast with 3D art so I was able to produce the level pretty quick. Now what I'm running into is difficulty with and emitter and speed filters. I have been trying to do a lot of tutorials to catch up on emitters to make it look how I want, and I'm almost there but not yet. Next the speed filters. We came up with a few options for the change in speed one is that the obstacle course pieces themselves would change colors for the change in speed blue for slowing down time and red for speeding it up. It is simple but not as appealing as the other idea. The other option is making the whole scene change. For slowing down time we wanted everything to become a very ghostly and colorless - much like on the lord of the rings when he goes invisible or like the eagle eye vision in Assassin's Creed. For speeding up time the idea was to make the scene very vivid or something. Both looks would be great and a visually appealing piece to the game. The problem though is that it is becoming very difficult to make two filters that aren't too rough of a transition. In the game you will maybe have to change speed several times in one move. With such different transition it will make an audience sick to switch back and forth between them so I'm trying to come up with a maybe a mix of the two ideas but so far it hasn't produced much success. I'm still working no worries.

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