This week has been a lot of work for us. For me my list of things to do were:
- Handle the transfer of 3D texturing from Maya to XNA.
- Make an animation of gameplay for the pre-pitch.
- Make an introduction screen for the game.
- Code a particle system.
- Continue figuring out how to add an image filter.
It's a lot but it is being handled. I have most of the animation done but I need to make the level move now and not just the character. I'm having a hard time think of what the main screen should look like but I'll try to come up with some option for the group so it can be a team decision. I'm waiting to finish the particle system till after we figure out the texturing problems - for now I just changed the textures to standard lambert texture so the group can still see and work with the objects. I think to fix it I need to customize the texture more. As of now I have a image that is not particular size with the UV's of the 3D objects adjusted to make it look right. I think I need to export UV maps and change the jpg images to fit standard maps cause XNA keeps giving me image sizing errors. Adding the filter can also wait till we at least have the basic objects. I would love to divulge more but I have a lot to do so till the next time.