Post Mortem & More
Cheese Monger is finished. We presented to the client ‘Beehive Cheese Co.” which went very well. Both professors as well as the client stated that I really captured the lovability of a character and look within the game which in turn allowed me to stand a little taller for a few minutes =) There was no real negative feedback but I know that many of the visuals could improve. Since it is a prototype I won’t obsess about it though.
After the presentation we did a post mortem assessment of how things went. We broke down everything in the time line and everyone put of posted notes about what they felt went good/bad during the project. Even through the good we discussed what we might have been able to do better – the main thing being more constant communication.
No comments:
Post a Comment