Thursday, September 13, 2012


bigguyface

Post Mortem & More

Cheese Monger is finished. We presented to the client ‘Beehive Cheese Co.” which went very well. Both professors as well as the client stated that I really captured the lovability of a character and look within the game which in turn allowed me to stand a little taller for a few minutes =) There was no real negative feedback but I know that many of the visuals could improve. Since it is a prototype I won’t obsess about it though.
After the presentation we did a post mortem assessment of how things went. We broke down everything in the time line and everyone put of posted notes about what they felt went good/bad during the project. Even through the good we discussed what we might have been able to do better – the main thing being more constant communication.
On the side I finished the head of a big enemy character that I had thought up several months ago during the EAE summer camp (a high school 3D modeling course for the University of Utah – which I helped TA). I had worked on the character for awhile but I couldn’t ever get the feel right on the face. I used the sculpt geometry tool in Maya and quickly messed with the shape to find something I found much more appealing.
On the side of school, this month I’m going to be doing more art for Rogue Corps. They have a weapons convention soon and want to display a new website and an animation that displays the setup of IED’s (Improvised Explosive Device) in the way that they are used in war today.

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