Tuesday, January 17, 2012

ZUG IS DONE

This last week I finally finished what we will use as our last rendition of the main character. I created two characters to work with based off of ideas discussed with the other artist as well as some of my concepts during our christmas break. What we decided on is much more similar to the original goblin in the pitch for the game. I had a bit of a struggle making him different from other goblins and also childish looking but I used some art inspirations from Jon concept and the movie UP. We also decided that we can still use the other character I created for tutorials or as other goblins or your helper through levels. I also textured him with the other goblin. We also really need our main antagonist so I started the head of the dragon - it only needs to be modeled so that the mouth can open and then it's done. In our saturday meeting and did some work with Will and Chris on implementing the enemy. During the week I also did a bit of work getting Zack implemented into all of our Scrum, Group, Wiki, and server share systems.










This week I will be getting the model back from Ryan so I can begin animations. I will animate the all the basics Jump, Static, Run, Impact, and Die. I will also begin on animation for the hats and I will probably get two of them completely done. John N. figured out that he is too slow at Maya to get the dragon's body done at a descent time so I will also be finishing that model and working on the rig - but I have never done an animal so I will be working with some tutorials and doing some research on good tactics.

No comments:

Post a Comment