
This week I still have my work cut out for me. I still need to animate the Viking, and Archer hats, a rope climb and swing for the goblin. I also need to rig the dragon once Greg puts his final touches on it. The enemy characters have now changed to 3D assets due to some collision and other programatic issues. Because of this I need to create a 3D enemy character that we can re-use a lot but be able to put clothes/costumes on so that it will still fit the theme of each level. I don't think I can manage a rig for the enemy along with my other classes assignments but I will really try.
I am really concerned about our newest member zack. After showing him a few tricks about texturing I found out that he has no modeling experience whatsoever. Today I had to show him how to move a vertex. So this means that I need to make up tasks that don't exist now just to be able to give him assignments that wont poorly effect our game. I am still keeping a cool head about everything but tensions are getting high in the group and I want to try to organize something for the group to do that does not involve this project so they can cool down themselves.