Sunday, August 26, 2012

Beginning a Master's title

   It is the first week of the EAE Masters program at the University of Utah and I am BUSY! Although it is a lot, I'm excited for the work. It was great to meet up with my team and have the excitement of starting a new video game project with an enthusiastic group. I'm attending a Rapid Game prototyping class, Game Design class, Virtual Worlds study class, and a Game Arts class. I have my work cut out for me as one of three artists in the entire program =)

  Currently my group is working on a project for the Beehive Cheese Co. A representative came down from the company and let us try some AMAZING cheeses. Two days later we pitched a game and now in the process of making it happen. There are 7 teams all prototyping something to show but 'Cheese Monger' (my game) has the most promise. It a 3rd person runner - a combination of the new Sonic, and Temple Run. I won't spell out the specifics until the game finishes it's many renovations but it offers the best image and repetition of branding for our client. 

The first gameplay image for the pitch





This is the first take on a character for the game. My attempt was to appeal to the public audience who would think of an actual cheese monger as more of a cook or butcher. Our client loved it but wanted some renovations to fit more of the average type of monger - whom is more typical to be dressed as a hipster.
After changing a few the things our client is very excited with the new style of character. 

My list of things to do
 - Create a hive texture for the track
 - Model a track
 - design obstacles & collectable characters/icons


   Other classes have me up to my neck in reading material but my game arts class. One of the reasons for my choosing this career path is my enthusiasm for drawing in my AP Art classes during high school. Through high school I was asked to design many things for the schools clubs, local bands, and some graphic designers who did skateboard and snowboard designs. Even in the military I was asked to use my skills to design prints, new emblems, and murals for units and officer's clubs. My point in all of this is my assignment for the art class. It is well know that a basic knowledge of drawing will help you in all other aspects of game art and design - so our assignment is to draw. 
   This week it is simply to draw 5 rock formations but I'm trying to add a few so that I might have a broader range of skill and style.  I'm working on characters, and a broad range of styles - this week I'm working between pixar's cartoonish round types of characters and the more elongated/exaggerated characters of Team Fortress. 

I used to be more of a pencil artists but I have found that using pens makes me commit more to my drawings and think more before I let my pencil just run away with my usual style. 




   Fat Knight has hit a few bumps but is still close to it's finishing - I just need to find the time to do a few more animations and icons for a power up system.  

Ok all caught up - catch you next week.