I'm glad to report that much of the team is finished with there main assignments. Since this is the last sprint many of the programmers are jumping onto other peoples sections to clean it up and make it function much better. The other artist are coming to me with questions of what they can do to make the level better. I think we are a great track to a fun game. Even yesterday's guest seemed to have fun playin around with our arrow function in multiplayer.
This last week had some bumps and bruises. I finished an almost final Player Icon Texture sheet. I just need to change one aspect to fit the art style and it is a very good looking health/hat/player icon system. Also this week I was in charge of doing some animations (at least one for every hat). John called me up and told me that the model however was 40 times too big. So I had to build a new model, new skeleton, new riggin system, and rebind the character and start the animations over. During the process however the file was corrupted and I had to build another character,skeleton,rig and again start over the animations. I have caught back up with a run cycle, jump, static movement, and the 3 moves that the elf hat allows. Since I am at work and don't have access to my files I will be posting the movies/images later today.
My assignment for this last sprint is to make the rest of the moves for the goblin. There are 3 moves for each hat and there are six hats so I have my work cut out for me but with this new rigging system it should work out much better. I want to have artist work cutoff by friday though so that the programmers are not struggling to put a lot of assets in on the last day.